Swimming In Armor 5e

Swimming In Armor 5e. DnD armor 5e explained DC 10 check doing if something I think is particularly tricky to do while swimming Light armor, medium armor with no stealth penalty A decently fit person can swim about a half mile in relatively calm lake water in trunks


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I don't think that swimming in armor would be that much worse than swimming in, say wizards robes Joining late, but I do it this way.anyone swimming in armor that gives a stealth disadvantage requires a rough water check

Use this as a starting point and the chart in the DM guide to judge how high to set the DC Heavy armor puts you at -10 on speed, unless you meet the strength requirements A decently fit person can swim about a half mile in relatively calm lake water in trunks

. DC 5 check to move around Medium armor with stealth penalty: DC 5 check to thread water (stay in place) Heavy armor puts you at -10 on speed, unless you meet the strength requirements

. You can do whatever you like; what I would do is play it as written The current rule for swimming is that it costs 2 feet of movement to move 1 foot, and heavy armor only comes into play should the game be using the optional encumbrance rules that reduce speed - at which point it's encumbrance that reduces speed rather than the armor.